#ifndef _PLATFORM_H
#define _PLATFORM_H

#include "object.h"
class Texture;
struct Point2;
class Frame;

class Platform: public Object{
public:
	Platform();
	~Platform();

	float get_xLo();
	float get_xHi();
	float get_yLo();
	float get_yHi();

	int layer;
//	Point2* position;
	Frame* frame;
	Texture* texture;
	bool dead;
};

#endif